For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Oculus: Set AUTOSELECTRIFTAUDIODEVICE1 in Documents/Assetto Corsa/cfg/oculus.ini so that audio always goes to the Oculus instead of your windows default. OpenVR: try SteamVRs Desktop Theater Mode. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). Virtual desktop () is claimed to be better on CPU usage in the background. The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. Unlike apps like Rivali Tempo and RSR, this app will not push data to an external website for later analysis - Rivali and RSR do a fantastic job of that already. ![]() ReShade features its very own shading language and compiler, called ReShade FX. Ka0s Leaderboard is an app for Assetto Corsa which aims to bring comprehensive BIin-game/I/B live timing into the game. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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