![]() Next, set an activity zone over the sand tiles by pressing i and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). They will appear as " Sand " when inspected with the loo k tool. To collect sand, first locate some appropriate sand tiles. Sand is used in the production of green and clear glass items at a glass furnace ( crystal glass items require rock crystal in its place). Sand, unlike normal soil, is always depicted using the ≈ and ~ symbols and it cannot be furrowed, thus causing unpaved sand roads to be covered in vegetation much more quickly. Although certain biomes lack soil layers altogether (such as mountains and glaciers), their geology data still contains at least one soil type which may be a type of sand. When a tower-cap grows on a muddy stone floor tile (after discovering an underground river or pool) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the biome. ![]() When an underground plant grows on a muddy stone floor tile (after finding an underground river or pool), the floor tile turn into a soil type appropriate to the biome - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand. Sandy clay, sandy clay loam, sandy loam, and loamy sand are not considered sand by the game and thus cannot be used for glassmaking. Sand typically appears in deserts and along ocean beaches, but is occasionally found in other biomes as well. There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of glassmaking. Sand can also be used to make glass (see below). As all sand types are soils, farm plots can be built on them without need for irrigation. Sand is one of the many specific types of soil that can be found in Dwarf Fortress. (For any type of "sand" as a layer, see Soil)
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